Kamma Karma

In its major conception, karma is the physical, mental and suprarenal system of neutral rebound, cause and effect that is inherent in existence within the bounds of time, space, and causation. Essentially what this means is that the very being, which one experiences, is an immutable preservation of energy, vibration, and action. It is comparable to the Golden Rule but denies the ostensible arbitrariness of Fate, Destiny, Kismet, or other such Western conceptions by attributing absolute reason and determinism to the workings of the cosmos. Karma, for these reasons, naturally implies reincarnation since thoughts and deeds in past lives will affect one's current situation. Thus, humanity and individuals alike are responsible for the tragedies and good 'fortunes' that they experience. The concept of an inscrutable God figure is not necessary with the idea of karma. It is vital to note that karma is not an instrument of a god, or a single God, but is rather the physical and spiritual 'physics' of being. As gravity governs the motions of heavenly bodies and objects on the surface of the earth, karma governs the motions and happenings of life, inanimate and animate, unconscious and conscious, in the cosmic realm.

Low Ball Poker

Ace-to-Five Lowball

Lowball (Ace-to-five), also known as California Lowball Poker, is played with a standard 52-card deck and one Joker. The Joker is considered to be the lowest card not present in a hand. Straights and flushes do not count against the player. All poker players place their ante in the pot.

Poker players are dealt five cards face down, in turn, in rotation. A round of poker betting occurs. Players are required to bet or fold. The poker players who remain in the pot have the option to improve their hand by replacing cards in their hands with new ones. A player may draw up to five consecutive cards. After all players have drawn players a round of betting occurs. The best possible low hand is A, 2, 3, 4, 5. The lowest five card poker hand wins the pot. In the event of a tie the pot is split equally among winning hands.

Poker Texas Holdem Hi-Low Split

Texas Holdem Hi-Low Split

Texas Hold-em is a community card poker game that is played with a standard 52-card deck. The game starts to the left of the dealer button. The blind bet(s) are made from the position(s) left of the dealer button and are forced bets which must be made before the cards are dealt.

Two cards (hole cards) are dealt to each player, one at a time, face down, in rotation. This is followed by the first round of betting. A player may check, bet, call, raise or fold. Three cards (the flop) are then dealt face up in the middle of the table as community cards (board cards) and the second round of betting occurs. The fourth community card is dealt face up (the turn), followed by the third round of betting. The final community card (the river) is dealt face up and followed by the fourth (final) round of betting.

At showdown, a player must use a combination of exactly two hole cards in their hand and three of the five community cards from the board to determine their best five-card high and five-card low poker hand. The highest and qualifying lowest (8 or better) five-card poker hands split the pot. If no low hand qualifies with an 8 or better, the highest five-card poker hand wins the entire pot. In the event of a tie, the portion of the pot that was tied will be equally split.

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Chicago Poker Card Game

The poker-related card game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a somewhat arbitrarily chosen basic game will be followed by a number of possible variations.

Hand scores

The backbone of the game is that each poker hand has its own point value, as given in this table:

One pair - 1 point.
Two pair - 2 points.
Three of a kind - 3 points.
Straight - 4 points.
Flush - 5 points.
Full House - 6 points.
Four of a kind - 7 points
Straight flush - 8 points

Basic rules

Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.
Exchanges and hand scoring

The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose "one up", meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand and only one player gets points for his hand. Then follows another round of exchanges, but no hand scoring.

Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand whether it is the same player or not gets points for his hand. Please Note: After achieving 42 points a player is no longer permitted to trade cards as they normally would. Instead, they are dealt 6 cards at the beginning of the game and must discard one before the first scoring round. No further exchanges are permitted.
Chicago

After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.
Blind Chicago

Sometimes, a player given five cards below ten either inclusive or exclusive - must be decides before game starts is allowed to replace them before the exchanges begin.
Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
Some do not use the "one up" rule.
Often, a game will require that a player declare "Chicago" before they can win the game. The declaration is accepted regardless of whether one wins or loses the 5 tricks.
Often, one wants to give higher rewards than 7 or 8 points for four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder's choice to 0 points, or a combination of these. Some also separate the Royal Flush from the Straight Flush, awarding 9 points for a Royal Flush. Holding a Royal flush usually means immediate victory.
The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow other points to be awarded. The +5 for the game, however, can never be stacked with the +15 for Chicago. Yet another variation is to award +13/-13 points for Chicago and the declaring player gets to go first. In that variation it is forbidden to declare Chicago unless the player has reached 13 points, ruling out the possibility of a negative score.
Some prescribe that any player with 45 points or more is not allowed to replace any cards.
Some require that after and not in the same hand as a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.
Some award 10 points instead of 5 if the last trick is taken with a deuce. If this variant is employed, 30 points must also be awarded for a Chicago hand successfully ended with a deuce.

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